![]() “And then all of a sudden, one of them just goes, wait, aren’t you the guy in that game? He went to the body language of a little kid, asking me if I could do this trick or that trick. “They had this look that said: this is going to be bad,” Mullen says. He recalls being approached by two big guys during a late-night skating session in a rough Los Angeles neighbourhood. Oh, and by the way, do you wanna be in my game?’” When Mullen went on tour the next summer, a month after the game came out, there were more people watching him than ever. I don’t know if this is a sign, I’ve busted my ankle,’” Mullen says. “I called him up and was like, ‘Hey man, I’m thinking of giving up. He has first-hand experience of just how life-changing these games have been: he was ready to give up on skateboarding before Hawk asked him to appear in the game. ![]() ![]() Mullen, regarded as one of the most influential skaters in history, was a playable character in Tony Hawk’s Pro Skater 2. “Its cultural impact on skateboarding was so significant. “The games introduced skateboarding to the world, directly into so many households,” Muska says. ![]()
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